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THE VOID

It's an infinite and eternal realm, everlasting and absolute, where neither time nor space had form or purpose. For minds with less lucidity, a channel of space and unknown energy that lay beyond the boundaries of mortals. Where the very concept of existence held no meaning.

In the unfathomable depths of the Void dwelled ancestral entities and primordial beings that defied all logic and understanding. They are creatures of nightmare, neither created nor born; they simply were. Twisted shadows and echoes of "arcane energy" that assumed indistinct forms, distorted reflections of what there was not. They had no will, no ambition, no need for change or desire. All of them were the same. Vast, silent, and still. Nothing strayed from its course.

Until... from the deepest reaches of the Void, she emerged.

AVATHOTH

Avathoth was the primordial being who arrived in the Nifelheim system after being cast out from ██ ███ █████, ████████████████ ██ ███ ██████ ██████████████ ████ ████████████ ████ ██████████████ ████ ██████████████ ██████ ████████ ██ ██████████ ███████████████ ████████████████, ███ █ █████ █████ ██████████████ ███████████████████ ██████ ████████ ███.

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And then, she fell.

Like a comet streaking through the darkness, Avathoth ██ ████████ ████████████████ ██ ███ ██████ ██████████████ ████ ████████████ ████ ██████████████ ████ ██████████████ ██████ ████████ ██ ██████████ ███████████████ ████████████████ ███ █ █████ █████ ██████████████ ███████████████████ ██████ ████████ █████ ████████ ████████████████ ██ ███ ██████ ██████████████ ████ ████████████ ████ ██████████████ ████ ██████████████ ██████ ████████ ██ ██████████.

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AVATHOTH AND THEIR OFFSPRING.

VYRANTHYS

From the light that still burned within her, ███ ████ █████████ ███ █ ██ ███, Avathoth created Vyranthys, the Divine Child, or the Divine Star. Of small and delicate figure, reminiscent of a Decoluxis in appearance, he is depicted as the bringer of summer, light, and protection. he is described as the guardian arm of his mother's kingdom, In some apocryphal texts, he embodies he became the embodiment of tenacity that drives life to grow, the strength that upholds worlds, and love, while in more contemporary writings, that eternal flame that gives meaning to sacrifice, truth and health.

For this reason, it is common to find statues of him in Elysium hospitals, where certain mothers light candles and leave offerings in the hope of obtaining his favor and blessing. Likewise, in various narratives, he is portrayed as a being with a captivating voice who imposes his words as law, thus dominating heart and mind.

A̸͙̝̺͌͘͝V̴̦̞̙̔̈́̽A̵̝͍̓̿͜Ț̴͉̙̓̾͝H̸̝͔͙̒̿͒O̸̼̫͐̓̿T̸̠͘͜͝H̸̞̝͉̔͐̚ a̴̡̟͎͆̐͛n̴̪͇͉̈́̐͊d̵̻͇͚͌̚̚ t̸̟͕̺͆͠h̸̫͓͒͛̓͜ë̵̢̻̫́͌̕i̴̦͖̫̐̀͒r̸̺̫͔̓̕͝ o̸͎͕͉͆͛͘f̸̦͔͑͊͜f̵̙̞͙̿͛̕s̵͇̦̽́͜͝p̵̟͓͒͊̚r̸̫̓͐͘͜͜i̵͓̟̙͋̒͘n̸͙̦͔͛̀̈́g̴͖̫̓͆͜

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██ ██ ███████ shaped the worlds, Avathoth became the eternal beacon, the all-encompassing presence. Her figure was associated with the greater moon, white and radiant, a silent witness to creation. Through her, the Decoluxis, Biatencambis, and Vulparesus received the gifts of life. Her arms, still marked by the scars of the Void, were a refuge for all creatures that walked, swam, or dreamed across the galactic system. And so, mortals called her the Mother of All, Queen of the Void, goddess of fertility, the giver of blessings, The Great Mother.

Together ██████ ████ █████ , Avathoth forged the first runes, the blessings of life that brought meaning to chaos. It was their union that imbued the worlds with cycles. Day and night, birth and death, order and freedom. The skies of the Nifelheim system gleamed with a harmony that had never before existed.

Vyranthys, as the sun, brought forth the dawn and the days, radiating the warmth of life. Meanwhile, the lesser moon, tied to A̵̼͚̽̕͜͝V̵̟͖̀͆͜͠A̸͇̘͔͆͋̚T̴̢̙̓͜͝͝H̵̙͍̓̀͛͜O̴̢̻̓͊̚͜T̴̢͖̦́̐͊H̵̺̞̠͌̚̚ , reminded mortals of the mysteries of dreams and the transcendence of existence.

And so it was. During their reign of peace and innovation, they shaped their new home.

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BLESSINGS & RUNES.

Strength: Those graced with the Blessing of Strength experience a significant increase in physical power, as well as enhanced endurance and agility.

Power: This blessing grants the bearer mastery over the primordial energies of the universe, allowing them to manipulate fire, electricity, and other forms of energy with great skill.

Fertility: The Blessing of Fertility bestows healing and protective powers, particularly in matters related to conception, pregnancy, childbirth and the crops.

TRANSMUTATIONS MADE BY TERRANS:

Darkness: This blessing is a curse in disguise, granting power through sacrifices and dark magic. In exchange for its strength, the bearer must pay a terrible price.

Void: A chaotic force that brings with it the power of destruction and chaos. Those blessed with this curse can unleash the fury of the Void to obliterate everything in their path, but at the cost of offering their soul.

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PLANETS:

GELIDIUM:

Known by its inhabitants as the "Ice Crown," Gelidium is the heart of the Coalition of Realms of Nifelheim (CRN). This frozen world stands as the military and political stronghold of the alliance, protected by four imposing combat platforms that tirelessly orbit within its atmosphere. Its landscape is perpetually blanketed in snow, and its extreme climate is dominated by temperatures that, in some regions, reach nearly uninhabitable levels.

However, Gelidium is much more than a frozen planet. It is the commercial and cultural epicenter of the CRN, a place where diversity thrives within its infrastructures and communities, the result of the coexistence of multiple species that form part of this union. Home to nobility and royalty, the planet blends tradition and modernity, serving as a symbol of stability and cooperation.

Despite its relentless cold, Gelidium is surprisingly productive. Wrapped in eternal winter, it is the heart of agriculture and livestock for the system. Through advanced technologies and species adapted to extreme climates, this planet provides the CRN with vital resources, from food to raw materials.

Elysium: The southern capital is a hub of innovation, commerce, and social life. Here, the largest markets on the planet can be found, where merchants from across the CRN gather to trade goods and culture.

Its architecture combines icy majesty with warm, modern touches, all thanks to the investments of noble houses, the church, and ambitious entrepreneurs hoping to ascend to the highest political spheres one day.

Gehena: In contrast, Gehena is the northern capital and the military and political bastion of Gelidium. Known as the "City of Iron and Ice," Gehena dominates the coldest and most unforgiving regions of the planet, where only the strongest can survive its extreme temperatures.

Gehena is a fortress city, surrounded by towering walls of ice and metal, designed to withstand any attack. It houses the central offices of the Coalition of Realms of Nifelheim, as well as the most prestigious military academies and advanced technological research laboratories.

TERRAPRIME:

The birthplace of the Nexusterra, was once a natural paradise with vast oceans, lush forests, and abundant biodiversity. However, this beauty has faded over time. Today, TerraPrime is an industrial colossus, a world devastated by centuries of unchecked expansion, militarism, and resource exploitation. The entire planet has been transformed into a vast urban and industrial landscape, where towering metropolises of steel and concrete rise to the skies and stretch to the horizon.

Dominatus Prime: The capital of TerraPrime and the Nexusterra Empire is Dominatus Prime, a megacity that stands as the ultimate symbol of the Empire's power and will. Dominatus Prime is an urban behemoth spanning thousands of kilometers, a city-state housing millions of inhabitants, from soldiers and workers to the most powerful political and military leaders.

Life in Dominatus Prime is defined by discipline, militarism, and constant competition. Each citizen is evaluated based on their merit, and advancement in society is only possible through achievements in combat, industry, or service to the state. Festivals revolve around the glorification of the Empire, featuring military parades, gladiatorial tournaments, and solemn rituals dedicated to the Supreme Didact.

Festivals revolve around the glorification of the Empire, featuring military parades, gladiatorial tournaments, and solemn rituals dedicated to the Supreme Didact.

SIMELNAR:

A water world covered by vast oceans and scattered archipelagos. The climate is humid and tropical, hosting a rich diversity of marine life and vegetation. It is home to the Aquordles, aquatic elf-like beings with fairy-like wings. They live and build their dwellings among the shipwrecks of the Terrans and other ancient civilizations claimed by the sea.

Due to the large amount of water and little land space, Silmenar doesn't have a capital. It has different platform substations above the water to sustain the life.

ATHREA:

A world shrouded in a thick golden mist. sometimes reducing it to almost nothing in certain regions due to the accumulation of natural and toxic gas in the atmosphere. The surface is marked by a buildup of strange, deformed vegetation and organisms, creating a hostile and stifling landscape. Extreme temperatures, combined with an almost complete lack of water and rain, make life on the surface nearly unsustainable.

In this infernal environment, most life has adapted by migrating to underground depths or other structures shielded from the scorching heat.

This is the home of the Barboslides, a species that has learned to thrive in an environment where, despite the dangers, they have found a way to coexist.

VERDANTIA:

Originally the homeland of the Aracniums, this world was conquered during the Thousand-Year War initiated by King Nocto III of the now-extinct House Lumis. The native species was driven out, and the planet was taken over by the Nexusterra. Verdantia is now a corrupted world where vegetation has adapted to toxins and pollution. The Terran cities are equipped to withstand the local dangers but not entirely immune to them, making it common to see shipments of settlers from low-income backgrounds being sent to sustain the population.

RAUDELDR:

Another world belonging to the Nexusterra, this rocky, fractured planet features mountains that rise like fangs and valleys filled with red sands. It is primarily a mining planet inhabited exclusively by second-class citizens who extract minerals from its harsh, barren terrain.

ERDIATRAUM:

A fiery and tumultuous world where volcanoes roar with fury and rivers of lava twist like serpents in all directions. As the planet closest to its sun, Erdiatrum receives almost no sunlight due to its perpetually clouded skies. This planet, owned by the Nexusterra, is also used for mining operations. It has colonies equipped to endure the extreme heat and the hazards posed by magma and other environmental challenges.

UTTHRASSIA:

A frozen and desolate world where glaciers stretch to the horizon, and the wind cuts like blades. The sunlight is barely a faint glimmer in the sky, much like Erdiatrum, but with the distinction that Utthrassia is the outermost planet in the system. Both Gelodians and Aracniums inhabit this icy expanse.

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